Math Learning Environment
Students see the age-appropriate learning environments based on their demographic grade level, regardless of the IP level.
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Students in demographic grades 6–12 who are working below 6th-grade level are presented the content in the same age-appropriate environment as their grades 6–12 peers.
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Students in demographic grades K–5 who are working above 5th-grade level are presented the content in the same age-appropriate environment as their grades K–5 peers.
Themes and Characters
SuccessMaker Math themes consist of introductory animations and an animated character that guides the student through the course. The character also provides feedback for correct and incorrect answers.
When students launch an assignment for the first time, they can choose between various characters based on their demographic grade level.
If students do not choose a character, the default character for that demographic grade level is assigned. Students will see different animations, backgrounds, and characters as they progress through a course. See Rewards for Progress for more information.
The following table shows the available characters and default character for each demographic grade-level.
Grade Level | Default Character | Available Characters | |
---|---|---|---|
K |
Wheels |
Wheels, Pinky, Socktopus |
|
1 |
Pinky |
Wheels, Pinky, Socktopus |
|
2 |
Socktopus |
Wheels, Pinky, Socktopus |
|
3 |
Captain Jack Cavo |
Wheels, Pinky, Socktopus, Captain Jack Cavo, Flora, Paws |
|
4 |
Flora |
Wheels, Pinky, Socktopus, Captain Jack Cavo, Flora, Paws |
|
5 |
Paws |
Wheels, Pinky, Socktopus, Captain Jack Cavo, Flora, Paws |
|
6 |
Pixel |
Wheels, Pinky, Socktopus, Captain Jack Cavo, Flora, Paws, Pixel, Ultra Cat, Tiki |
|
7 |
Ultra Cat |
Wheels, Pinky, Socktopus, Captain Jack Cavo, Flora, Paws, Pixel, Ultra Cat, Tiki |
|
8-12 |
Tiki |
Wheels, Pinky, Socktopus, Captain Jack Cavo, Flora, Paws, Pixel, Ultra Cat, Tiki |