Math Course Content and Organization
SuccessMaker Math is organized by strands, concepts, topics, and skill objectives (learning objects A collection of shared content objects related to a skill.) for grade levels K–8. Intervention elements are attached to skill objectives.
Instructional Strands
SuccessMaker Math’s Adaptive Motion works with a scope and sequence structure based on 16 strands of math instruction.
Math Instructional Strands
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Speed Games
The Fluency strand employs Speed Games, which enable students to practice their basic math skills in addition, subtraction, multiplication, and division. These exercises build automaticity, allowing students to readily access math facts. The Fluency (Speed Games) strand covers content for grades 2–8, containing a total of 70 exercise sets of 20 facts each.
A score on the screen reports the cumulative score after each correct response. The points received for each correct answer depend on the speed of the student’s response.
The stars earned denote the number of times the student has correctly answered five times consecutively.
The character is randomly selected based on the options in the student's age group. The character will not necessarily be the character that the student recently chose to go through their LOs with them. See Themes and Characters for more information on character selection.
Scope and Sequence
Although SuccessMaker Math is designed as a self-contained curriculum, you can also customize the content of courses to focus intervention or complement your existing curriculum. You can preview the skill objectives and create custom courses in the LMS. See “Create a Custom Course” in the SuccessMaker Help for more information.
To help you customize course content, supplemental scope and sequence guides are also available on this SuccessMaker Announcements and Resources website to help you customize course content.